
Type of Material: Screenplay Title: Cause
and Effect/The Crystal Skulls
Number of Pages: 110 Author: Phillip
Barron
Submitted By: Triggerstreet Circa: Present,
Ancient Rome
Submitted To: ScriptShark Location: London, Rome
Analyst: AM Genre: Sci-fi
LOG LINE: A
group of people who manipulate history based on their knowledge of future
events find themselves forced to thwart a mysterious man who is manipulating
time for his own ends.
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Budget |
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Idea |
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Story Line |
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High |
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Characterization |
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Medium |
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Dialogue |
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Low |
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Production Value |
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X |
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MECHANICS |
Excellent |
Solid |
Needs Work |
Re-Think |
N/A |
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Action lines clearly and
concisely manifest visual action and literal context. |
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Scenes avoid the problem of
continuing beyond optimal length. |
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Spelling, grammar, and proofreading. |
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Page count. |
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The scriptÕs physical
presentation. |
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Dialogue. |
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The script effectively
manifests a compelling theme and adheres to it throughout the story. |
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CHARACTER |
Excellent |
Solid |
Needs Work |
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N/A |
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The protagonist clearly
manifests both internal and external goals. |
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The protagonist has
consistent opposition to his/her goals. |
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The protagonist is
sympathetic and/or engages our emotional investment. |
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The protagonist clearly
changes / has an arc. |
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The supporting characters
are unique and add value to the story. |
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All of the characters are
authentic to their backgrounds. |
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The script has an effective
antagonistic force, direct or indirect. |
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STRUCTURE: |
Excellent |
Solid |
Needs Work |
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N/A |
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The script has a strong
structural foundation that serves the story, classic three-act structure or
otherwise. |
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Plots and subplots work
together. |
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The set-up is concise, and
effective. |
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The story has well-designed
reversals. |
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Transitions are effective
and appropriate to the story. |
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Every scene has relevance. |
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The story includes an
effective dramatic climax / payoff. |
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The setup is resolved
effectively. |
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A catalytic situation
drives the plot. |
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Dramatic conflict and
tension build across scenes, throughout the plot. |
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MARKET VALUE |
Excellent |
Solid |
Needs Work |
Re-Think |
N/A |
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Originality / freshness. |
X |
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The story has a clearly defined target audience. |
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The story clearly has mass audience (universal) appeal. |
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The story includes a conceptual ÒhookÓ that could potentially be used
to effectively market the film. |
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PRODUCTION VALUE |
Excellent |
Solid |
Needs Work |
Re-Think |
N/A |
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The lead character is
castable / has star appeal. |
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The visual arena of the
script is stimulating. |
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The project has
International appeal. |
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COMMENTS: Despite
the inevitability that time travel films are going to always leave some viewers
confused, itÕs refreshing to see that THE CRYSTAL SKULLS exploits the
conceit in an intelligent
way. The various time loops and
switches seem complicated at first, but they all seem to follow an underlying
logic. Since a lot of writers use
the implausibility of time travel movies to make up the rules as they go along,
itÕs refreshing to see that this writer appears to have gone to considerable
effort to make everything track properly.
The early sequence with the drivers colliding is a fun way to establish that these characters have knowledge of even the seemingly most insignificant details of the future. ItÕs also a credible way to show that they take an indirect approach to altering history. They donÕt go back in time and kill a world leader, they simply tip the first domino over that will lead to an inevitable chain of events. This is a clever use of time travel, in a Òbutterfly effectÓ sort of way. (Referring to the Òchaos theoryÓ principle that a butterfly can flap its wings in Japan and set off a chain of events that lead to it raining in Central Park as opposed to sunshine.) An even more clever instance of this is when Gladstone demonstrates to Mena how he saved an man from being killed by the scaffolding bar knocked over by the out-of-control truck. ItÕs a simple, easy way for the audience to grasp what could have been a complicated concept.
However,
it comes as no shock that Matt is the one manipulating things and stealing the
Crystal Skulls. Since heÕs the
only character weÕve met who has a motive for wanting to manipulate the
timeline, the screenplay practically draws a bright neon circle around the
character. Once weÕre two-thirds
of the way into the story and we only have one credible suspect for
manipulating the timeline, itÕs not hard to guess where the script is going to
go. Would it be possible to
introduce a few red herrings here?
Perhaps some other members of the team could experience losses or events
that theyÕd want to undo. This
would not only add a little more ambiguity to the story, but it would service
those characters better. While
Matt is ready to throw away everything he believes in for the selfish pursuit
of getting his wife back, the others stand by their convictions. They donÕt alter the timeline for
personal gain, no matter how they stand to benefit from it.
ThereÕs
a question raised by MattÕs statement on page 8 that ÒIt wasnÕt supposed to
happen. ItÕs not part of the
plan.Ó Is he implying that time has
been altered from what their records show, or is he just saying that this isnÕt
how he saw things working
out. The ambiguity of the
statement is a nice touch, as it could mislead some of the audience into
thinking that the temporal alterations begin with this event. The end of the film closes this loop,
however, and leaves us with the impression that this was the only way events
could have played out. Since effect
(the explosion of the yacht) preceded cause (Matt going back in time to save
his wife) the only logical explanation is that the events of this movie are a
closed loop. History isnÕt being
altered so much as itÕs being fulfilled.
Is that a correct interpretation?
If so, why didnÕt Matt know that Liz was going to die in the explosion,
as it should have ÒalwaysÓ been fated to happen? (This is probably why time travel movies can sometimes give
you a headache.) The logic makes
sense but MattÕs line only draws attention to the fact that with all his
knowledge of history, he should have had some record of his wifeÕs true
fate. Gladstone does say that the
information in the room is organized so one canÕt read too far ahead, but one
expects that after Liz is killed, Matt would see that it is what was supposed
to happen, via the verified historical records.
The
only concept that seems a little confusing is the question of where the books
of the future come from. Is the
intention that they are history books that were written after the fact, but
then sent back in time so that they foretell the future? That would be simple enough to grasp,
but IÕm confused by GladstoneÕs assertion that no one wrote the books because
theyÕre part of a continuous loop through time. If you can simplify this explanation a little, it might
reduce a little confusion.
Structurally,
the script is sound. Act One
introduces the basic concepts of time manipulation in an easy to grasp
way. As we enter Act Two, weÕre
plunged into the alternate history where Rome never fell. ItÕs around here were the characters
start making a few logical leaps that come across as too convenient. They make a pretty large guess in
assuming that the crystal skulls will enable them to travel through time. This might play better if we get a
little more of an introduction to the crystal skulls early in Act One. We see Fisher and Ericson retrieve one,
but it would help to have a little more exposition about what Matt and
Gladstone think they know about the skulls. Once they find the skull in the Herculaneum Museum, it seems
almost too easy that theyÕre able to get it to do what they want. However, since Matt is the one to get
it to work, perhaps this suffices as another hint that he seems to know more
about this than he should. Other
than that, the plot hints dropped about SaturnÕs hunt for the skulls are done
rather well and advance the story even if the Roman adventure feels largely
like an inconsequential diversion.
ItÕs
a little hard to imagine that just two guns in ancient Rome could completely
alter history as much as they do.
The implication seems to be that the Romans were able to
reverse-engineer the guns, but that would likely be a little beyond their
grasp. ItÕs like saying that if
you left a car in the past, they could figure out all the principles behind the
combustible engine in a matter of years.
Would they really be able to mass produce enough of their own guns so
that the Roman Empire wouldnÕt fall 300 years hence?
Once
theyÕre back in their proper timeline, the story resumes at a clip. The only speed bump here is the confrontation
between Mena and her father, which feels a little overwrought. One problem with MenaÕs character is
that the audience is never given a reason to empathize with her before this. She doesnÕt earn her position on the
team; Gladstone says that they were more or less told she had to be a part of
the team. ThereÕs some clever
writing in that sheÕs the one that buys the ticket that convinces her past self
that her husband is cheating on her.
However, the audience is left wanting some more resolution to that. She seems to just shrug it off and
accept that she destroyed her own marriage over nothing.
The
only point where the script seems to cheat is with SaturnÕs assertion that
ÒHerculaneum is unique, a trauma in space-time.Ó Why is this?
WeÕre given no explanation and itÕs a case of time travel only working
in a particular way Òbecause Saturn says so.Ó Considering that all the other temporal mechanics are pretty
well thought out, this comes across as a little bit of a cheat. Either give the audience a real reason
why the earlier leap could be so large or else confine Ericson and FisherÕs
time jump to within a month.
Once
Matt uses the skulls he makes the classic mistake most characters do when they
try to alter the timeline. They
leave themselves no room for error, forgetting that they can go anywhere they
want. Why does he go to the engine
room, the place where he has the tightest timeframe to save his wife? Why not go back further and do
something to the ship so that it never leaves port? Or get his wife off the ship before it leaves? The rest of his scheme is pretty
well-planned, so this move on his part comes across as especially foolish.
Still, much of the film evidences good plotting. One of the better misleads comes when we are convinced that Matt was the one who stole the skull from GladstoneÕs house. We donÕt find out until the end that it was Mena who did that and then suddenly everything makes sense. (Though MenaÕs line on p. 109 seems to be a mistake. She took the skull in the past, but she probably means to say she replaced it while the younger Gladstone and Mena met for the first time.) If the few loose threads cited above were fixed, this could be a very intelligent script.